Rich White Person Simulator
Objective:
Stomp on plants to kill them. Plants only start growing after their HP bar is filled. After that each plant starts growing. You can learn more about plants in the "tutorial" button. Try to not die, let 2 plants fully grow, or run out of money.
Controls:
A,D to move
Space to jump
B to buy a heart(price of the heart is 15% of your current worth, minimum val is 35$)
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 3.0 out of 5 stars (6 total ratings) |
Author | Dora "catdotjs" |
Genre | Platformer |
Made with | Unity |
Tags | anti-hero, Pixel Art, Retro, Singleplayer |
Download
Download
Rich White Person Simulator.zip 31 MB
Comments
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Gameplay is really nice, but this game is soooo racist and hateful
But you are good at delivering messages in a fun way
I'm glad you've enjoyed the game. I'm very subtle with the message hehe.
Thank you for this game, I enjoyed killing my player :)
I'm glad you enjoyed it :D
Here is my two cents;
From what I get, the what the game wants you to feel is "you can kill plants if you have money" which holds truth. Massive buildings are erected after some greenery is burned. So I believe playing as a plant stomping rich guy is accurate to the theme of the game.
The game feels nice to play, not too clunky but also not super tight which wouldn't make sense for something like this. I quickly got the hang of it and was stompin' them plants non stop.
The "stone" sprite could be clearer (I hear you saying "THEY ARE LITERALLY DANGER RED) but to me, they look more like gemstones. Maybe should've went with knives? However the overall pixel sprites are well made, same with the SFX, they look good enough but I have seen and heard better in other game jams. I would have liked a game over jingle but that is just me.
Speaking of which, the game over messages are fun, they convey the theme very well. Although I will say that they border a bit too much on being teen-angsty. But the overall language is good, the tutorial is clear, can be clearer but clear.
Good job catdotjs, eagerly waiting your next project (=
Thank you for the review! I appreciate all the praise and I do agree, I could've made the stones more noticeable. Most of the problem comes from joining the game jam last 6 days. If I started at 1st of June and worked on it whole month, I would've probably ironed it out further. I'm glad you enjoyed the game and got the message I was going for.